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Demo Updates – BitmapFont Working!

I’ve updated my AS3 Starling TD Demo today. Thankfully, a very courteous person emailed me today letting me know that my Bitmap Fonts were not showing up if you didn’t actually have the fonts installed...

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AS3 Starling Timer vs. DelayedCall

As a long-time AS3 coder, I’m very used to using AS3’s Timer class. For my Starling game tutorial, I even extended it and created the GameTimer class where I added the ability to pause the timer and...

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Starling AS3 Animated Bitmap Builder

So I’ve been pretty deep building onto my Starling TD tutorial code to make an actual TD game, and every once in a while you have to just make something small and fun. I wrote a little Bitmap builder...

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AS3 BackboneJS-style Model Experiment Pt. 1

Most of my day-to-day work is done using BackboneJS and other JavaScript libs. As a basic experiment, I thought I’d re-create the BackboneJS-style Model in AS3. Why, you might ask? Sure, in AS3, in a...

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AS3 BackboneJS-style Model Experiment Pt. 2 – Target Value Model Events

As we saw in AS3 BackboneJS-style Model Experiment Pt. 1 (definitely read through that first!) I created a BackboneJS-style model for use in AS3. You could listen for any change on the model, or for a...

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AS3 Starling Tower Defense Tutorial – Part 8 – UI Menu Components

Bad UI will tarnish every good game design decision you’ve ever made about your game. [toc] So, you’ve finally finished your game. It has well-thought-out gameplay mechanics that you perfected by...

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AS3 Starling Tower Defense Tutorial – Part 9 – UI Game Components

In my previous tutorial on UI Menu Components I went over several UI components that mostly were found outside of the main Play State. The GameOptionsPanel is used in the Play State, but by “UI Game...

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AS3 Starling Tower Defense Tutorial – Part 10 – Bullets, Collisions, and...

I’ve showed off a few Manager classes so far. We walked through the EnemyManager, TowerManager, and SharedObjectManager. We’ve talked about enemies taking damage from bullets and towers somehow...

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AS3 Starling Tower Defense Tutorial – Part 11 – Conclusion

We made it! Ten blog posts written in one month, averaging about 5,200 words per post (though most of it is code) is definitely a new record for me. I’m glad to be done with this phase of the code. My...

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Git Rebase Upstream Feature Branch Alias

At the end of our release cycle for the company I currently work for, our master branch gets locked down for 2-3 weeks for final testing, signoffs, and any last minute patches that needed to be...

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